#version 330 core
layout (location = 0) in vec3 aPos;
//layout (location = 1) in vec3 aColor;
layout (location = 1) in vec2 aTexCord;
//out vec3 ourColor;  
out vec2 TexCord;
//uniform mat4 theMatrix;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
    gl_Position = projection * view * model * vec4(aPos.x, aPos.y, aPos.z, 1.0f);
    //ourColor = aColor;
    TexCord = aTexCord;
    //TexCord=vec2(1-aTexCord.s,aTexCord.t);
} 